SamSports
The game, explained
You run a club. You buy, loan and sell real players, pick a side each week, and every point you score comes off what those players actually did on the pitch or the field — measured by the SAM metric, the same numbers these pages publish.
Football and the NFL, in one place. Nothing below is a summary of the rules. It is the rules, read out of the same tables the scoring engine uses.
How a football player scores
Read live from the scoring catalogue. If a weight changes, this table changes with it.
42 stats pay. Each is worth a base figure, then multiplied by what the stat means for that player's position — a clean sheet is a goalkeeper's afternoon and a striker's footnote.
The traditional ones
| Stat | Base | What it is |
|---|---|---|
| Goals | +4 | Goals scored |
| Assists | +3 | Goal assists |
| Clean Sheets | +4 | No goals conceded (full match) |
| Saves | +0.5 | Shots saved by goalkeeper |
| Tackles Won | +0.7 | Successful tackles |
| Interceptions | +0.7 | Passes intercepted |
| Blocked Shots | +0.7 | Shots blocked |
| Aerial Duels Won | +0.4 | Headers and aerial challenges won |
| Minutes Played | +2 | Appearance points (60+ min = full, <60 = half) |
| Yellow Cards | -1 | Yellow card received |
| Red Cards | -3 | Red card received |
| Own Goals | -2 | Own goal scored |
| Penalty Saved | +5 | Penalty kick saved |
| Penalty Missed | -2 | Penalty kick missed |
| Man of the Match | +3 | Man of the Match award |
The advanced ones
| Stat | Base | What it is |
|---|---|---|
| Expected Goals | +2 | xG — quality of scoring chances |
| Expected Assists | +2 | xA — quality of chances created for teammates |
| Key Passes | +1 | Passes leading directly to a shot |
| Chances Created | +1.50 | Open-play chances created |
| Successful Dribbles | +0.5 | Dribbles past an opponent |
| Progressive Carries | +0.3 | Carries moving ball 10+ yards toward goal |
| Shot-Creating Actions | +0.8 | Actions leading to a shot (pass, dribble, foul drawn) |
| Pressures | +0.2 | Pressing actions applied to opponent |
| Goal-Creating Actions | +2.50 | Actions directly leading to a goal |
| Pass Completion % | +1.50 | Bonus for 85%+ pass completion (tiered) |
| Crosses Completed | +0.3 | Successful crosses into the box |
| Progressive Passes | +0.25 | Passes moving ball 10+ yards toward goal |
| Tackle Win % | +0.8 | Bonus for 60%+ tackle success rate (tiered) |
| Pressure Success % | +0.4 | Bonus for 30%+ pressure success rate (tiered) |
| Dribble Success % | +0.6 | Bonus for 50%+ dribble success rate (tiered) |
| Clearances | +0.3 | Defensive clearances per matchweek |
| Aerial Win % | +0.5 | Bonus for 55%+ aerial duel win rate (tiered) |
| Goals Prevented | +2 | xGOT-based: saves above expected (best GK metric) |
| Save % | +1 | Bonus for 70%+ save percentage (tiered) |
| Punches | +0.4 | Punches clearing danger from the box |
| High Claims | +0.5 | Successful claims of crosses and high balls |
| Successful Runs Out | +0.6 | Successful sweeper-keeper runs outside the box |
| Ground Duels Won | +0.3 | 1v1 ground duels won per matchweek |
| Ground Duels Won % | +0.6 | Bonus for 55%+ ground duel win rate (tiered) |
| Total Duels Won % | +0.5 | Bonus for 55%+ overall duel win rate (tiered) |
| Long Ball Accuracy % | +0.5 | Bonus for 50%+ long ball accuracy (tiered, DEF/GK) |
| Error → Goal | -3 | Error directly leading to opponent goal |
Where position matters most
The same stat, weighted across 11 position groups. These six have the widest gap between the position it matters most to and the one it matters least to.
Rarity is priced. A goalkeeper who scores is worth more than a striker who scores, because one of them is paid to do it. That is why a goal is not the same number for everybody.
| Stat | Worth most to | And least to |
|---|---|---|
| Save % | 2.58 Goalkeeper | down to 0.00 for a centre-back |
| Saves | 1.72 Goalkeeper | down to 0.00 for a centre-back |
| High Claims | 1.72 Goalkeeper | down to 0.00 for a centre-back |
| Dribble Success % | 1.52 Winger | down to 0.00 for a goalkeeper |
| Goals | 2.15 Goalkeeper | down to 0.64 for an attacking mid |
| Successful Dribbles | 1.35 Winger | down to 0.00 for a goalkeeper |
How an NFL player scores
Read from the same table the NFL scoring cron uses.
The NFL is scored by position too, from its own table — 66 stats across 11 position groups. These are the 18 that move a score most.
| Stat | Top weight | Paid for |
|---|---|---|
| Field Goals Made50Plus | +4.20 | ST, DT, RB, DE, QB, WR, S, TE |
| 15 times Sacked | -3.57 | OL |
| 14 times Sacked | -3.25 | OL |
| 13 times Sacked | -2.93 | OL |
| Fumbles Forced | +2.73 | ST, DT, RB, DE, QB, WR, S, TE |
| Interceptions | +2.73 | ST, DT, RB, DE, QB, WR, S, TE |
| Sacks | +2.73 | ST, DT, RB, DE, QB, WR, S, TE |
| 12 times Sacked | -2.60 | OL |
| 11 times Sacked | -2.28 | OL |
| Passes Defended | +2.19 | ST, DT, RB, DE, QB, WR, S, TE |
| Field Goals Made40to49 | +2.10 | ST, DT, RB, DE, QB, WR, S, TE |
| 10 times Sacked | -1.96 | OL |
| Blocked Puntsand Kicks | +1.82 | ST, DT, RB, DE, QB, WR, S, TE |
| Safeties | +1.82 | ST, DT, RB, DE, QB, WR, S, TE |
| 9 times Sacked | -1.64 | OL |
| 8 times Sacked | -1.32 | OL |
| 0 times Sacked | +1.10 | OL |
| Field Goals Made30to39 | +1.05 | ST, DT, RB, DE, QB, WR, S, TE |
Tackles, sacks and coverage count here — defenders score in this game, individually, not as a team unit.
Your squad
- Your captain scores 1.5×.
- An unused substitute banks 50% of what he earns. A substitute who comes on to cover a starter banks the full amount.
- A starter who played under 45 minutes is covered by your highest-scoring substitute in the same position who came on and outscored him. The starter drops to the bench rate and loses the armband. With no such substitute on your bench, nothing changes.
- Lineups lock at the matchweek deadline shown on your Lineup page, shortly before the round's first kickoff. Any player who has already played that week is pinned where he is.
The market
Players are bought at auction against the other managers in your league, not from a shop. You can loan a player out rather than sell him, and you can trade directly with another manager — players, SamPoints, or both.
Windows
- Summer Window — 9 June to 30 August
- Winter Window — 1 January to 31 January
Who is out
An injured player scores nothing and still occupies a place. The injury list is refreshed daily from the same feeds that score the matches.
Rivals
A separate competition on top of your league. You are drawn into a pod, you play the managers in it week by week, and results pay out in SamPoints — the currency you buy players with.
What a football result pays, by division
| Division | Win | Otherwise |
|---|---|---|
| Division 1 | 10,000,000 | draw 4,000,000 · loss 500,000 |
| Division 2 | 7,500,000 | draw 3,000,000 · loss 400,000 |
| Division 3 | 5,000,000 | draw 2,000,000 · loss 300,000 |
| Division 4 | 4,000,000 | draw 1,600,000 · loss 250,000 |
| Division 5 | 3,000,000 | draw 1,200,000 · loss 200,000 |
| Division 6 | 2,000,000 | draw 800,000 · loss 150,000 |
NFL Rivals
Season 1 - 2026 — 5 weeks, 3 managers entered, currently pending.
Leagues you can join
The GM board
Scored the same way the app scores it, by the same module.
| # | Manager | Grade |
|---|---|---|
| 1 | — | S |
| 2 | — | S |
| 3 | — | S |
| 4 | — | A |
| 5 | — | A |
| 6 | — | A |
| 7 | — | B |
| 8 | — | B |
| 9 | — | B |
| 10 | — | B |