Samsports
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SamSports

The game, explained

You run a club. You buy, loan and sell real players, pick a side each week, and every point you score comes off what those players actually did on the pitch or the field — measured by the SAM metric, the same numbers these pages publish.

Football and the NFL, in one place. Nothing below is a summary of the rules. It is the rules, read out of the same tables the scoring engine uses.

How a football player scores

Read live from the scoring catalogue. If a weight changes, this table changes with it.

42 stats pay. Each is worth a base figure, then multiplied by what the stat means for that player's position — a clean sheet is a goalkeeper's afternoon and a striker's footnote.

The traditional ones

StatBaseWhat it is
Goals +4 Goals scored
Assists +3 Goal assists
Clean Sheets +4 No goals conceded (full match)
Saves +0.5 Shots saved by goalkeeper
Tackles Won +0.7 Successful tackles
Interceptions +0.7 Passes intercepted
Blocked Shots +0.7 Shots blocked
Aerial Duels Won +0.4 Headers and aerial challenges won
Minutes Played +2 Appearance points (60+ min = full, <60 = half)
Yellow Cards -1 Yellow card received
Red Cards -3 Red card received
Own Goals -2 Own goal scored
Penalty Saved +5 Penalty kick saved
Penalty Missed -2 Penalty kick missed
Man of the Match +3 Man of the Match award

The advanced ones

StatBaseWhat it is
Expected Goals +2 xG — quality of scoring chances
Expected Assists +2 xA — quality of chances created for teammates
Key Passes +1 Passes leading directly to a shot
Chances Created +1.50 Open-play chances created
Successful Dribbles +0.5 Dribbles past an opponent
Progressive Carries +0.3 Carries moving ball 10+ yards toward goal
Shot-Creating Actions +0.8 Actions leading to a shot (pass, dribble, foul drawn)
Pressures +0.2 Pressing actions applied to opponent
Goal-Creating Actions +2.50 Actions directly leading to a goal
Pass Completion % +1.50 Bonus for 85%+ pass completion (tiered)
Crosses Completed +0.3 Successful crosses into the box
Progressive Passes +0.25 Passes moving ball 10+ yards toward goal
Tackle Win % +0.8 Bonus for 60%+ tackle success rate (tiered)
Pressure Success % +0.4 Bonus for 30%+ pressure success rate (tiered)
Dribble Success % +0.6 Bonus for 50%+ dribble success rate (tiered)
Clearances +0.3 Defensive clearances per matchweek
Aerial Win % +0.5 Bonus for 55%+ aerial duel win rate (tiered)
Goals Prevented +2 xGOT-based: saves above expected (best GK metric)
Save % +1 Bonus for 70%+ save percentage (tiered)
Punches +0.4 Punches clearing danger from the box
High Claims +0.5 Successful claims of crosses and high balls
Successful Runs Out +0.6 Successful sweeper-keeper runs outside the box
Ground Duels Won +0.3 1v1 ground duels won per matchweek
Ground Duels Won % +0.6 Bonus for 55%+ ground duel win rate (tiered)
Total Duels Won % +0.5 Bonus for 55%+ overall duel win rate (tiered)
Long Ball Accuracy % +0.5 Bonus for 50%+ long ball accuracy (tiered, DEF/GK)
Error → Goal -3 Error directly leading to opponent goal

Where position matters most

The same stat, weighted across 11 position groups. These six have the widest gap between the position it matters most to and the one it matters least to.

Rarity is priced. A goalkeeper who scores is worth more than a striker who scores, because one of them is paid to do it. That is why a goal is not the same number for everybody.

StatWorth most toAnd least to
Save % 2.58 Goalkeeper down to 0.00 for a centre-back
Saves 1.72 Goalkeeper down to 0.00 for a centre-back
High Claims 1.72 Goalkeeper down to 0.00 for a centre-back
Dribble Success % 1.52 Winger down to 0.00 for a goalkeeper
Goals 2.15 Goalkeeper down to 0.64 for an attacking mid
Successful Dribbles 1.35 Winger down to 0.00 for a goalkeeper

How an NFL player scores

Read from the same table the NFL scoring cron uses.

The NFL is scored by position too, from its own table — 66 stats across 11 position groups. These are the 18 that move a score most.

StatTop weightPaid for
Field Goals Made50Plus +4.20 ST, DT, RB, DE, QB, WR, S, TE
15 times Sacked -3.57 OL
14 times Sacked -3.25 OL
13 times Sacked -2.93 OL
Fumbles Forced +2.73 ST, DT, RB, DE, QB, WR, S, TE
Interceptions +2.73 ST, DT, RB, DE, QB, WR, S, TE
Sacks +2.73 ST, DT, RB, DE, QB, WR, S, TE
12 times Sacked -2.60 OL
11 times Sacked -2.28 OL
Passes Defended +2.19 ST, DT, RB, DE, QB, WR, S, TE
Field Goals Made40to49 +2.10 ST, DT, RB, DE, QB, WR, S, TE
10 times Sacked -1.96 OL
Blocked Puntsand Kicks +1.82 ST, DT, RB, DE, QB, WR, S, TE
Safeties +1.82 ST, DT, RB, DE, QB, WR, S, TE
9 times Sacked -1.64 OL
8 times Sacked -1.32 OL
0 times Sacked +1.10 OL
Field Goals Made30to39 +1.05 ST, DT, RB, DE, QB, WR, S, TE

Tackles, sacks and coverage count here — defenders score in this game, individually, not as a team unit.

Your squad

21
senior squad
5
academy places
26
total roster
11
start each week
5
on the bench
16
in the matchday squad

The market

3
auctions open now
80
settled in 30 days
2
loans running
0
trades agreed in 30 days

Players are bought at auction against the other managers in your league, not from a shop. You can loan a player out rather than sell him, and you can trade directly with another manager — players, SamPoints, or both.

Windows

Transfers, keeps and loans in the app →

Who is out

384
football players injured or suspended
200
NFL players carrying a designation

An injured player scores nothing and still occupies a place. The injury list is refreshed daily from the same feeds that score the matches.

The football injury list →

Rivals

A separate competition on top of your league. You are drawn into a pod, you play the managers in it week by week, and results pay out in SamPoints — the currency you buy players with.

What a football result pays, by division

DivisionWinOtherwise
Division 1 10,000,000 draw 4,000,000 · loss 500,000
Division 2 7,500,000 draw 3,000,000 · loss 400,000
Division 3 5,000,000 draw 2,000,000 · loss 300,000
Division 4 4,000,000 draw 1,600,000 · loss 250,000
Division 5 3,000,000 draw 1,200,000 · loss 200,000
Division 6 2,000,000 draw 800,000 · loss 150,000

NFL Rivals

Season 1 - 2026 — 5 weeks, 3 managers entered, currently pending.

Leagues you can join

STATS Premier
Premier League · 18/20 managers

Log in to join one →

The GM board

Scored the same way the app scores it, by the same module.

#ManagerGrade
1 — S
2 — S
3 — S
4 — A
5 — A
6 — A
7 — B
8 — B
9 — B
10 — B

Start a club →  ·  Today's matches →